VR - Virtual Reality

 

  What is virtual reality?

Virtual Reality (VR) is a computer-generated environment with scenes and objects that appear to be real, making the user feel they are immersed in their surroundings. This environment is perceived through a device known as a Virtual Reality headset or helmet.

To allow this feeling of presence, a VR headset is used, such as the ones available for borrow at OISE Library. Other notable examples of VR headsets include Oculus Rift, Smsung Gear VR, HTC Vive, Google Daydream View, or Google Cardboard.  These headsets remove vision of the real world and provide video to each eye allowing for depth of vision. This technology is then supported by head and body tracking to connect the virtual world to what the user is seeing.



While the term virtual reality may be used to describe different types of immersive experiences or altered reality experiences, it is not the same as augmented reality.





  • Virtual Reality
  1. uses VR headsets or closed head-mounted displays (HMDS) to completely insulate and transpose the user to an alternative world
  • Augmented Reality
Augmented reality (AR) is the integration of digital information with the user's environment in real time. Unlike virtual reality (VR), which creates a totally artificial environment, AR users experience a real-world environment with generated perceptual information overlaid on top of it.
  1. adds or supplements to our existing reality with digital objects and digital object overlays
  2. enhances our presence by 'augmenting' reality 

  • Mixed or Merged Reality
  1. uses holographic lens to converge VR and AR where virtual objects interact with real-world objects
  • 360-Degree 
  1. creates 360-degree panorama photos or videos
  2. uses 360-degree cameras to stitch together multiple images 





Virtual reality is an emerging technology in classrooms to supplement the teaching of a subject or topic to in order to ‘feel' the content. 



Beyond engagement, VR allows students to explore, experience, and become immersed in virtual environments. There are two ways virtual reality can be used in the classroom: a student explores a virtual environment using a computer, keyboard, and mouse; or a student explores using some input device, e.g. controller, virtual reality headset. The latter set-up fully immerses students using head mounted display (HMD).

This tool can be used for any subject and gives educators an avenue to explore with learners as well as engage with a variety of learning styles. For instance, students can walk through a rainforest and discover different animals and vegetation. The technology also offers large scope for design and coding. VR can be incorporated into the classroom curriculum to teaches personal and social skills breaking down barriers of location and communication. 


For the example of using VR, you can watch the video that I leave its Qr Code this time.




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